What The Player is able to do is hold up the formal structure of a story without actual content. It anticipates the audience holds that form together in their minds. Whether innate and archetypal, or structurally etched into our minds by years of Aristotelian plotting and three-act structure, the form of story itself is most of the battle creating story.
Yet we are trained by the stories of this self-styled individualism, its attendant self-obsession over personal wounds and desires that must be faced. As if stories were there to serve only a private therapeutic function. This basic level of selfish heroism is in fact a fantasy. And perhaps, I suppose it could be argued, a necessary one in some respects because it is itself a bulwark against an unbearable reality of our own foolishness, our own meaninglessness, our own boredom, the slow tedium of everyday life. We are, perhaps all, in fact becoming Walter Mittys – or perhaps a better more recent example is Sam Lowry from the film Brazil – one of the quintessential American heroic tropes. We’re all timid bored milquetoasts trapped in an addicted consumer-driven neoliberal dystopian nightmare who increasingly rely on heroic fantasy to cope with reality becoming more and more unbearable.