Captivity from Fragile Dignity on Vimeo.
…that society becomes reshaped by the media, ever more resembling the echo chambers of its algorithms.
Ever notice that stores that sell any sort of entertainment product are filling up with these little nostalgic keepsakes courtesy of Funko’s Pop! collection and other brands. Perhaps that’s not new in itself, except by […]
“Don’t let my white duds and pleasant demeanor fool you.”
What The Player is able to do is hold up the formal structure of a story without actual content. It anticipates the audience holds that form together in their minds. Whether innate and archetypal, or structurally etched into our minds by years of Aristotelian plotting and three-act structure, the form of story itself is most of the battle creating story.
The thing is, and it’s puzzling why few admit this, that if the audience gets the ending they are anticipating, they’re always disappointed.
There’s something deeply cynical about the entire culture of instant evaluation. Turning everyone and everything into an instant judge, a cybernetic node in a gossip-hungry cyber mob.